Saturday, 26 April 2014

Mass Effect Serialisation - Intermission

Hello again, you wonderful person, you.

Just to let you know, I'll be taking a break from the Mass Effect Serialisation (MES). The 16 chapters I've done so far is over 28,000 words and I've put in as much time to write what I have as it would have taken to complete the game twice, maybe three times.

I started this project in December 2013, and it's been fun to write while I've been writing it, however I'm quite the Mass Effect lover - if you hadn't guessed that already - and doing this has stopped me from doing a clean play-through of the trilogy, which is something I last did in June/July 2013. To be perfectly's been too fucking long. In fact, even though I've been doing the MES, the closest I've felt to playing Mass Effect was downloading Shepard, Garrus, Wrex and Tali texture packs to replace Nick, Ellis, Coach and Rochelle respectively in Left 4 Dead 2, and then downloading husks to replace the common infected...yep.

I need to do a clean trilogy run...other games are enticing me for a while, like FTL or L4D2 and even jumping back into GTA5 for a bit, but nothing is grabbing my attention and I know why. Since Mass Effect 3 came out, I've done multiple trilogy runs. Paragon, Renegade, Paragade, Renegon, FemShep, ShepLoo, CustomShep, StraightShep, No Romance Shep, GayShep, etc etc, in other words, I go back time and time again to experience it all from start to finish, making subtle changes along the way to shape each experience as the tides shape the rocks on a beach.

This is the longest I've gone between play-through's and it's starting to show. It's almost like playing through the trilogy gives me fuel to then go on and play other things, and I'm not treating the MES like a normal trilogy run, but more like a working project; and as a working project, I'll need fuel to make it happen.

So that's it basically. I'm off to play Mass Effect, not work on it.